Following recent family trauma, I found my state of mind suspended between being painfully present, and being distantly dissociated. Warm Remains presents research into this state of mind, which I found was particularly bound to my loving family home — a place that has also been the center stage for past traumas, anxieties and childhood nightmares.

The project explores how trauma can turn a person into a ghost-like figure, yearning to live in the present but haunted by the past and future, making it frustratingly impossible to fully engage with the here and now. This state of being is explored in a game engine which perfectly blurs the lines between hyper realism and illusion, presence and dissociation, body and nobody.

Warm Remains invites the audience into an uncanny, post-apocalyptic world full of love, compassion, fragility and care. Starting from a profound place of family grief, this cinematic game translates a dreadful experience of alienation and dissociation into a scavenger hunt across the warm and intimate artefacts of a loving family home.